The Witcher 2: Assassins of Kings was tested at three resolutions: 1680x1050, 1920x1200 and 2560x1600. I had the option to not install lthem but i was so excited to get windows 7 set up so i can finaly play some games and test it out that i just cliked installe all lol.... Uugghh! The Witcher 2 Tweakerallows for greater customization of graphics options to further tailor your game for the PC. Can tremendously improve the clutter of savegame files. But with everything ramped up, the game crushes even today's mainstream GPU champions. I'm with the other guy that said ubersampling doesn't make a big amount of difference. The future of CD Projekt RED: Cyberpunk 2077. Even so, based on what we've seen so far, getting Cyberpunk 2077 running well on vintage 2013 hardware must surely be a massive challenge - but then again, so was The Witcher 2 port for Xbox 360 eight years ago... Buy The Witcher 2: Assassins of Kings from Amazon [?]. We used the "Ultra Spec" quality preset with "UberSampling" both enabled and disabled. The Witcher The Witcher 2 The Witcher 2 Settings. This is no big deal in the current generation, but this was certainly not common in 2011 - especially up against its RPG contemporaries. I refer, of course, to cinematic depth of field and ubersampling. WHAT THIS DOES This is the reason why it manages to make an RTX 2080 TI croak at 4K resolution. Where you do see them, the quality is simply not a good match for the characters themselves, looking stilted and jagged. In fact, CD Projekt RED pushed so hard that even the PC version itself had some obvious limitations. Read our policy. M. In most other respects, The Witcher 2 works well on today's PC hardware, despite the level of fidelity it aimed for. And the quality on display here was next-level stuff compared to its contemporaries: the main character cast of Iorveth, Roche, Triss, and Geralt all have rich models and with very high resolution textures. Als… Feb 3, 2018 #1 I just can't get this game running smoothly on a GTX 1060 6 GB on ultra with ubersampling enabled. The fact that the studio targeted PC - a format 'apparently' in decline back in 2011 - was remarkable in itself but without explicitly targeting mature (ie old) console hardware, CDPR pushed its game to the next level. In indoor scenes where lighting did not actually change, global illumination or bounce light was emulated with manually placed point lights. On the surface, the ambition that powered The Witcher 2 seems to be alive and well then - and the timing of Cyberpunk's 2020 release means that it'll still be hot when Xbox Series X and PlayStation 5 arrive later in the year. At 4K resolution, the RTX 2080 Ti can't sustain 60fps and some cutscenes will even take you down into the 20s. It ships before the next-gen consoles arrive and its design is ambitious enough to seem beyond the capabilities of the PlayStation 4 and Xbox One. Typical triple-A fare was built to console specs while The Witcher 2 wasn't. to show you what 4K gaming actually looks like we needed to build our own platform The 20 best Xbox One games you can play right now, Buy The Witcher 2: Assassins of Kings from Amazon. Also interesting is the sheer number of them rendered within any one scene. In 2011, CDPR's new showcase pushed geometry count beyond the capabilities of the consoles meaning that edges on models were much smoother than the average AAA game, and the amount of detail on models (represented by real geometry instead of just textures) was much higher than typical high budget releases. You can barely tell even with still images. At the time of release, the Witcher 2's highest settings reserved 600MB of GPU memory just for the textures - not including other assets such as geometry or the framebuffer itself. Of course, The Witcher 2 did come to Xbox 360 in what is a simply brilliant downport. It's nifty tech for the time, but it also meant that time itself could play a part in the way the game plays with some AI routines and quests feeding into time of day changes - adding in a further layer to the storytelling. It's safe to say that The Witcher 3 is a radical improvement in that regard. Outdoor scenes thick with undergrowth and dappled lighting look even more beautiful. Gaming Discussion . The amount of geometric detail on-screen also pushed beyond the limits of the consoles. Since the game was running under DX9, it tests the limits of the API to achieve the quality and feature set it possessed. © 2021 GAMESPOT, A RED VENTURES COMPANY. The sun casts real-time light with individual characters and objects casting shadow maps on themselves and the world. Prev. Here is a high quality uncompressed comparison of Ubersampling on and off. Of course, the profile of The Witcher 2 is especially heightened at the moment with the recent series release on Netflix generating unprecedented interest in Geralt of Rivia's escapades - but it's not just the story and the world presented in these games that has driven their popularity. Kind of like the new Witcher 3 technology. Go. The Digital Foundry team discuss the RTX-enabled Gamescom 2019 demo. Outdoor scenes take a more simplistic less manual approach: in the hub and overworlds, there is an ambient brightness added to shadowed regions and with an additional layer of ambient colour. Also, it appears that CDPR elected to disable self-shadowing on characters for such lights in many scenarios. Add this game to my: Favorites. CD Projekt RED pushed out ahead of its contemporaries in terms of asset detail and also made the daring switch to 'real-time, all the time' lighting at a time when most games still baked out much - if not all - of their scene lighting. Next-gen before their time? "The Yakuza series has been transformed into a turn-based RPG," says dev, CDPR in talks to use The Witcher 3 mods in official next-gen version, Baldur's Gate: Dark Alliance re-release on Nintendo Switch delayed at the last minute, 20 year-old action RPG Baldur's Gate: Dark Alliance re-releases on console tomorrow, Ubisoft announces The Division free-to-play spin-off Heartland, Recommended | Trials of Fire review - seduced by sculpting the perfect RPG team, Feature | Star Trek: Legends is a fun RPG caught between two worlds, Feature | The new voices in Disco Elysium - The Final Cut make it feel more like a tabletop experience than ever, The Witcher 3 builds: The best alchemy, Death March, Sign builds and other combat builds to use. An indication of the performance impact of changing this setting is shown below: The graph shows that UberSampling is by far the single most demanding setting in The Witcher 2, reducing FPS by around 60% at each resolution. But ubersampling and depth of field still melt even the best PC hardware. I am sure you don't usually either. Thank you. Will you support the Digital Foundry team? Linux Macintosh Xbox 360. If you are one who has played the Witcher 2 and thought hmmm, I would reaaaally like to play with UberSampling on … Question: When will we get better armor/weapon to craft diagrams? Nov 2, 2014 8,091 2,312 985 34 Norway. How to make Geralt combat ready for any situation. But if you find TW2 more graphically appealing with Ubersampling then I really hope they get around to releasing ubersampling for TW3 soon! such settings like ubersampling was ment for people with SLI'ed cards and a 1440p or higher monitor. Ubersampling is kind of a moot point since it still cannot fix the complete ugliness that happens when a moving shadow crosses any object in Chapter 1. Well, a 780 alone is not powerful enough for this game on maxed settings.. ubersampling is only recommended for SLI/Crossfire users. Play The Witcher 2 with it OFF, and enjoy 60fps without a hitch. It provides no more graphical power, it just anti-aliases the game better because it renders each frame 4 times (yes as the OP pointed out a very unoptimised way of rendering a game, but that's what the feature is, unoptimisation essentially). First I thank the people of this site for their great mods. 1; 2; First Prev 2 of 2 Go to page. First, let's talk ubersampling - which is just a cheeky way of saying 2x2 ordered grid super-sampling. Never miss a thing. When i had the weekend witcher 2 thingy ubersampling was a little too much but think about it without a 1440p monitor it would be impossible to see the ubersampling textures or the AA due to the fact its higher than the monitor could output. The Witcher 2's next-gen credentials are first established when it comes to characters and environments. So why does The Witcher 2 still challenge today's top-end hardware? Check out the video above and you'll see that profound, across-the-board compromise was required in order to bring The Witcher 2's extreme quality art assets across to the Microsoft console. The Witcher 2 is a demanding game if you crank everything up. And, it isn't like you can't easily undo the installation at your convenience. using state-of-the-art capture systems and bespoke software to show you how well Here's what we thought of that. It's a stunning effect and cutscenes don't look as good without it but clearly, it's an effect that still needs to be deployed with care even on the hardware of today. What shadows you had from point lights indoors also present with a very low resolution without any form of filtering. Likewise, all smaller lighting indoors or outdoors from light sources such as torches and fires are dynamic in nature. Back in the day, the game was accused of being 'badly optimised' when really, the game was running at four times the chosen pixel count with ubersampling enabled! I tried Everything. We think it's a small price to pay for unlimited access to Notify me about new: Guides. All Rights Reserved. games and hardware run, visualising precisely what they're capable of. The Witcher 2: Assassins of Kings PC . There's a good reason for that. But what made The Witcher 2 so special, how did it push PC hardware and can even today's mainstream graphics tech handle the game's legendary ubersampling? Meanwhile, CDPR implemented screen-space ambient occlusion to simulate the shadowed occlusion of bounced ambient lighting on static and dynamic world objects. It's pretty standard to run the highest quality character models in cutscenes only, dropping to lower LOD representations in-game - but PC on its highest setting used the self-same models throughout. ///PC: i7 2600K OC'd, GTX580, 8gb 1600mhz ram. Despite this, CDPR pushed even harder in other directions with a view towards scaling The Witcher 2 onto the PC hardware of the future. Find out more about the benefits of our Patreon. Demonstrations so far have seen the game running at 4K resolution at 30fps on top-end GTX and RTX graphics technology paired with high-end Intel CPUs. Good example witcher 2. That's more memory set aside for core artwork than was available on either of the 512MB-based consoles of the time. Is Witcher 2 with ubersampling a system killer? ALL RIGHTS RESERVED. The point of uber sampling is graphics cards in two years time will be able to render each frame of Witcher 2 four times, and not suffer a performance hit, staying at 60fps. On top of that, we also have the enhanced PS4 Pro and Xbox One X available to users already, delivering a meaningful upgrade in GPU power - plus CDPR has access to ready-made low-level APIs that should span PC and two console generations. Only the most modern and powerful of rigs can run Ultra spec without hiccups. The Witcher 2 Savegame managerallows for the easy backup, management, and removal of The Witcher 1 and 2 save files. By extension, those users enabling ubersampling at 1080p were actually demanding 4K from their top-end GTX 580 graphics cards. In order VIDEO DESCRIPTION: The Witcher 2 | 4K UBER SAMPLING | 2080ti + I7 8700K | Benchmark ️ Want To Learn How You Can Make 10 GRAND Per Month? According to a German magazine “Gamestar” witcher 3 will run 1080p/30 fps on ps4 and 900p/30 fps on xbox one.The magazine also revealed that ps4 got […] But I'd still recommend a GTX 1080-class GPU to get this running at full HD resolution. And if you do that get the MSI 580's because the stock Zotacs or any other stock cooled 580GTX in SLI is going to be bad for temps + CPU OC, unless you have decent cooling which it looks like the MSi's provide IMO. Even the rtx 3080 can't run this game with ubersampling enabled in 4K with stable 60 fps. And even in those areas where the game did not shine so brightly, lessons were definitely learned that would be remedied in the sequel: The Witcher 2's over-reliance on single-threaded CPU performance and its basis in DirectX 9 was not a deal breaker in 2011, but it did negatively impact the way the title scaled onto future hardware. In doing so, CDPR pushed out a title that meaningfully challenged the best PC hardware of the era - but more importantly, it saw the studio begin to lay the groundwork for The Witcher 3. Similar threads. You're browsing the GameFAQs Message Boards as a guest. Alongside titles like Far Cry 3, Battlefield 3 and Crysis 3, the PC showcased visuals much closer to those we would see in the now current generation of console hardware and it did so two-and-a-half years before they would arrive. How do I connect my xbox controller to play witcher 2?? This adherence to real-time lighting also applied to the game's indirect lighting. Discussions. An alternative take on The Witcher 2 came via the Xbox 360 downport, which is also available to play at 9x resolution on Xbox One X. I have only tried TW2 with ubersampling, never got around to trying DSR on it. Log In to add custom notes to this or any other game. Starting with The Witcher 2, we've seen CD Projekt RED deliver some hugely ambitious, game-changing technology. The difference with Ubersampling on/off is minimal. This is with vsync on so im guessing without it on my fps would be a bit higher. Ok sorry, i should have been more clear, i get a solid 60 fps standing in the middle of a town moving the camera around, when i start running around (town in chapter 1) i get between 50-60fps usually staying high 50's. Sometimes we include links to online retail stores. Ray-tracing radical, Turok technophile, Crysis cultist and motion-blur menace. More about The Witcher 2: Assassins of Kings. There will be current-gen console versions, presumably launching day and date with the PC build. How do I beat The Wraiths...The Witcher 2? This config achieves several things; among others, this ReShade post-processing engine can create an Uber Sampling-like effect with much lower performance cost than the vanilla engine's one. There's an elite selection of technologically advanced titles that appear towards the tail-end of any given generation, where developers are upping their game, experimenting with the kinds of techniques we'll see in the era to come - and it's typically on PC where we tend to get these nascent next-gen experiences. However, not many people are blessed with modern gen hardware. However, that bandwidth isn't free and so we charge a small monthly It was based on deferred rendering, which enabled many more dynamic light sources than standard forward-based rendering systems. While rich in detail, the environments were literally just a stage for the drama unfolding between The Witcher 2's characters. Take the opening scenes of the game in the Timerian Dungeon - if you look across many of the surfaces and individual assets, you see almost unprecedented levels of detail. subscription fee of $5. The conversion itself is a technological showcase but the cuts made are obvious: every single asset on-screen has noticeably reduced polygon counts, including character models - even when they are close to the camera. N. NightH4wx Rookie #4 Jan 22, 2016. Maybe in 1-2 years with a single GTX980 or GTX1080 (if they're gonna call it like this) may be able to max the Witcher 2 with ubersampling and maintain 60 fps in 1080p/1440p and eventually 4k.. atleast i think so. No part of this site or its content may be reproduced without the permission of the copyright holder. Thread starter Gamezone; Start date Feb 3, 2018; 4 Forums. This site © 2020 Gamer Network Limited, a ReedPop company. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure The funny thing is that I do actually recommend using the feature today - simply because anisotropic filtering in this game is broken and doesn't work with GPU control panel options either. fast downloads. Vision 2020: a technical analysis of The Witcher 2 today - and analysis of how well the game runs on modern PC hardware. Basically, The PC version of the game offered up an extremely high quality native resolution bokeh effect - which was not at all common in 2011. It doesn't clean out the image like ubersampling does, but it does make it alot better. Questions. Reviews. The Witcher 2 ran on DirectX 9 and that ageing API's lack of multithreading made for a release that couldn't fully utilise the CPUs of the era. When not doing Digital Foundry things, he can be found strolling through Berlin examining the city for rendering artefacts. Well, factor out those GPU-killing features and both the AMD Radeon RX 580 and the GeForce GTX 1060 can run The Witcher 2 at 60fps or beyond at 1080p and even 1440p resolution. So we did. Can someone kindly help me with the Kayren Part? The Witcher 2 is a Graphic Intensive game that requires a lot of power. Digital Foundry specialises in technical analysis of gaming hardware and software, 1. Comments for this article are now closed. But 'real-time, all the time' has its costs, especially in 2011 and especially with the extreme quality assets CDPR was working with - and the fact that even PC graphics tech of the era had its limitations. In forests during combat it may drop to like 45-50 but i dont think i've ever seen it go below 45 with fraps on (but then again i don't always use fraps, just when testing). Thanks for taking part! Nine years later, can modern PC hardware handle these features? For The Witcher 2: Assassins of Kings on the PC, a GameFAQs message board topic titled "Ubersampling" - Page 2. These smaller lights could even cast real-time shadows as well. This generation, consoles and PCs are much closer in design, while the 16x leap in memory capacity delivered by PS4 and Xbox One over their predecessors should serve the current wave of consoles well. The 10 most popular stories of the day, delivered at 5pm UK time. So yeah, if anyone wants a similar effect to that, just downsample from 4K. My guess would be 50-60FPS with that setup for Witcher 2 @ 1080p with Ubersampling and 2-4x AA applied. Cheats. I almostnever "Install All" or accept default install paths. Put simply, when The Witcher 2 released in 2011, any kind of HD resolution with ubersampling enabled would effectively make the game unplayable. All of which leads us on to Cyberpunk 2077. All of this allowed for a fully dynamic time of day in any of the hub and open locations in the game with different weather systems in play too. I am super picky about my PC, as lots of people are. Gamezone Gold Member. There may be real-time shadows from the sun but the resolution of the shadow maps leave much to desire by 2020's standards: when moving the camera, they tend to jitter somewhat, looking rather distracting. top-tier quality encodes of our content. Just walking around many of the hub areas presents very noticeable geometric level of detail pop-in. Alongside the standard options to scale textures, shadow quality and model LODs, The Witcher 2 shipped with two option high-end settings - a tradition this game established and which would be seen again in the Witcher 3. The larger those bokeh shapes are, the more expensive it is. CD Projekt RED's The Witcher 2 - released in May 2011 - is one such release, a game that required a radical process of re-architecting before arriving on Xbox 360 almost a year later. Ubersampling is for me the better option. The second infamous forward scaling option is the cinematic depth of field option. to supply high quality 4K video for offline viewing. With the new patch and an overclocked GPU I can run the game with everything thing highest including ubersampling. With more of a single-thread performance focus, aspects like level of detail switching even on the highest settings look aggressive by today's standards. Selecting 720p would mean you were actually rendering internally at 1440p. Essentially, it is a bandwidth virus that scales with resolution and has two passes for near and far plane depth of field - and its performance cost corresponds with the size of the bokeh effect on out of focus regions. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. This was coded to what was an incredibly high level of precision for the time to the point where programmer Bart Wronski literally describes it as "insane". 2. || i72600k @ 4.5Ghz || Gigabyte P67A-UD4-B3 || Scythe Ninja 3 || HAF 932 FullTower || G.Skill Ripjaws x 8GB 1866Mhz || Asus GTX580 DCII @ 902/1804/2153 ||. And other lovely Eurogamer merch in our official store! It was not jarring for the time perhaps, but it was a necessary concession given the GPUs of the time, the amount of polygons on the models themselves and the fact that the game did not fully utilise quad-core or octo-threaded CPUs too well. (i7, GTx 560 SLI) at over 50 FPS All patched up the I would say this is the best looking videogame in history. If you click on one and make a purchase we may receive a small commission. At the surface level, there are parallels with The Witcher 2. In fact no current single GPU setup can run TW2 with UberSampling … The point of uber sampling is graphics cards in two years time will be able to render each frame of Witcher 2 four times, and not suffer a performance hit, staying at 60fps. Even the supporting cast right down to the most random NPC had time and effort put into their designs and lavish amounts of GPU time spent rendering them. First, let's talk ubersampling - which is just a cheeky way of saying 2x2 ordered grid super-sampling. :: The 20 best Xbox One games you can play right now. My computer is able to run The Witcher 2 with uber sampling and everything on ultra; however, my FPS is cut down by halve and my situation is worse since I use a 1900x1200 monitor. However, there are some profound differences this time around. While detail was pushed aggressively regardless, asset quality was not the defining visual feature of the game: The Witcher 2 shipped with a state of the art lighting system too. I do understand, however, the choice of wanting to get back to gaming quickly. Anyway, back to topic, I tried using both Ubersampling and 4K DSR in Witcher 2, and did not see that much of a difference. Where do I find the drop box for Royal Mail in the River quest? Cyberpunk 2077 modders have made unused quests and "E3 V" playable. The much awaited game from the Polish devs Cdprojekt red “The Witcher 3:Wild Hunt” which first slated to release this February then delayed to May got some interesting update.
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