In this room, push the knight statue in this order: upper right, lower left, lower right. SECOND MO DISKELEVATOR ENTRYTake the first set of doors. 13.6) Repeat step 2.7) Mix NP-003 + UMB NO. You need to light the candles on the table. Right now, there will be two bug cases next to the door. Approach the boulder then run away, ducking into the newly made hole by the crank. If you did not wait for Barry, scroll down or CTRL + F to the highlighted box below this section titled 'WITH WESKER'. Now just keep avoiding the snake, because Richard will come to the rescue and shoot at Yawn. Run past him to the end of this dim hall and unlock the door. Combine the Bee Lure with the fishhook. 2 + UMB NO. Equip it and blast the Tyrant. Go up the staircase to the second floor and head out the door on the south east end of the map, which leads to the outside balcony. Go to the MANSION SAVE ROOM if you were not bitten or still have the SERUM once you use it. Go through the door they were guarding. 2. Take and replace it with the fake Armor Key, and now head back to the mansion's main room balcony. There will be a red herb near. Now go to the other case and grab the Bee Specimen. PIANO BARGo around the piano and push the shelf aside. Unlock the desk he was guarding and take the SHOTGUN SHELLS. Mix 1 green herb with 1 red herb - this will triple the effect of the green herb making it as powerful as 3 green herbs. Jill's scenario is somewhat easier, since she can carry 8 items and a larger variety of weapons, but can also be more difficult due to her lower health. 2- Return to Barry and the to the main hall. Proceed down the hall and push the last dresser as soon as the camera angle changes to reveal Hangun magazine. You'll be standing in a hall next to a suit of armor. HELIPORTGo to the red box on the right and take a FLARE and use it. Go as fast as you can, open your map and navigate to the north west exit on the second floor from the main hall. TYRANT-002Stay out of swinging range and shoot him. There is a CLIP beneath a display case you can push about halfway down the hall. Go back to the hall. BEEHIVE PASSAGERun in and take the 002 DORMITORY KEY. Unlock it and discard the 003 DORMITORY KEY. Real Survival No Damage walkthrough - Jill Mansion Part 3 of 3; Best Ending Included. Grab the DOOM BOOK I from the shelf and leave. Take the INK RIBBONS from the typewriter if you want and save. There are also some INK RIBBONS in the lap coat on the rack.There is also a RESEARCHER'S WILL on the desk to read. Go to the Northeast corner and take the door. Three more crests shall appear. Leave. ROOFED PASSAGEHead back into the door to the mansion. The table with the bird cage has Handgun ammo. Note: This game is also titled Biohazard. Proceed onward to the Jill Residence section of the walkthrough to continue. Take the SHIELD KEY from where it was hiding. Push the left bookcase and enter the secret room. If you weren't, head back to the first floor. ART ROOMPush the ladder to the back of the statue, climb it, and get the 1ST LEVEL MAP. YAWN - PART 2Shoot the snake a few times from your current position, move to the other side of the room and continue shooting. LIBRARY BFind the statue and one on the wall with a button. SECOND MO DISKGo back and get the second MO DISK and the UNDERGROUND MAP on the wall. LESSON SPACEYou receive the PASS NUMBER; useful if you want the MAGNUM. SMALL LABEnter the log-in name JOHN and the password ADA from the file. Place the Lure of a Bee in the fishook collection to the left of the door, then go back to the small bug collection and place the Bee Specimen in it. GUARDHOUSE ENTRYThere are BLUE HERBS next to some plants. FALLSPut the the battery in the slot near the elevator then use it. If you're lucky, you'll kill the first quickly enough to grab his Collar and run back out the door without wasting bullets on the second. There are two doors--one on the wall and the other door at the end. Take the elevator. WEST STAIRWAY 1FEvade the Hunters and go to the CENTRAL CORRIDOR. GUARDHOUSE SAVE ROOMOrganize your inventory.HELMET KEY, HEALING ITEMBAZOOKA, ACID ROUNDSLeave. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. EAST STAIRWAY 2FGo East down the hallway and kill the zombie if he is there, then use the door. Young Man5. The wall will move, and you have to go in the secret passage. CENTRAL CORRIDORPass the zombie again but go right this time. Equip it and blast the Tyrant.NOTE: You can simply not bring a weapon to this fight and eventually, Brad will drop the ROCKET LAUNCHER when 30 seconds are remaining. MAIN HALL 1FRun through the hallway behind the stairs and out the other side. You can also play as Chris . Pick up the hangun magazine from the table, depending on the difficulty setting of the game. One should turn purple and the other green. After you push it, go into it, or it could be safer to back up into it, because there will be a zombie when the angle changes. GUARDHOUSE GATERun away from the dogs, because this is the only time you will see them. And the blue one further down should be pointing North. Plot. Backtrack to the balcony above the Dining Room, then out to the second hall and downstairs. Grab the LAB KEY from the bookcase that is revealed. Now head downstairs again. Go up the small stairs and go through the gate. Flick the lights on the first two paintings. Head to the door at the far end of the balcony. WARDROBEKill the crawling zombie and heal if you need to with the two GREEN HERBS on the floor. You need a Shotgun (I recommend the Assault Shotgun from now on), and all 4 of the Death Masks. Meine Freunde und Abonnenten!Ich hoffe ihr hattet alle einen guten Rutsch in das Jahr 2013. And maybe a couple of health items, or just save it. Once you step into this hall take the metal door you see on the left. You have beaten the game! Once you have the artillery, double back to the main hall and into the north east door on the map on the second floor. 100% completion/all pickups. FALLSUse your gun to alert the dogs again and stand near the elevator to take them out. Anyway, head down to grave type place where you first saw the coffin. ROOFED PASSAGEPlace the MOON CREST, SUN CREST and WIND CREST into the plate. EMERGENCY TUNNELRun down the corridor and pick up the battery, placing it back into the slot. CLOSETGrab two EXPLOSIVE ROUNDS on the shelf and the BATTERY from the chair. There is a LIGHTER on the shelf. After putting him down, enter the room inside the dark hall. IF YOU DID NOT WAIT FOR BARRYELEVATOR STAIRWAYWalk past the elevator and go through the double doors. Organize your inventory depending on if you want to fight a boss.If You DoSHIELD KEY, SERUMBAZOOKA, ACID ROUNDSHEALING ITEMS (Leave one slot)If You Don'tSHIELD KEY, SERUMSHOTGUN, SHOTGUN SHELLSHEALING ITEMS (Leave at least one slot)Save if you want to be safe and leave. To get the map, you will have to climb over the dresser on the opposite side to push it  forward once so you can move it to the statue. REC ROOMGo to the pool table in the back corner. Turn right and use the door near the balcony. Step past this room for a second. Make sure you have two inventory slots, so only take one herb.NOTE: There is another door here that you can open with the CLOSET KEY. Dodge the zombie here and head toward the tomb with the archer statue. You can choose to play as either Chris Redfield or Jill … Grab the Golden Arrow and the Handgun magazine. Equip your BAZOOKA before you enter. IGN Store: We got Tees for Spider-Man, Star Wars, and more! STAIRWAYShoot the zombies or evade them, this is the last time you will be here. Go to the door on the Northern wall and unlock it with the HELMET KEY. 'C' PASSAGEGo through the door past the blue doors. 'O' ROOMRun down the hall and bypass the first set of doors. Head downstairs. Head through the next door and up the stairs near the ravens. A secluded mountain community, plagued by a storm of vicious attacks, is completely overrun by something strange... Real Survival No Damage walkthrough - Jill Mansion Part 1 of 3; Best Ending Included. Once you're outside Trevor's Shack, and grab the green herb(s) next to the step (Easy mode) and go back all the way to the tool shed, though there's a zombie you'll need to avoid along the way. Head past where the vines were and take the ARMOR KEY (you need to examine it to get this name.) Grab the MOON CREST and position yourself in the lower right corner of this little area. GUARDHOUSE SAVE ROOMGrab the FIRST AID SPRAY and EXPLOSIVE ROUNDS on the shelf. You can do this easily by running to the end of the room, shooting him until he gets close, then turning and running around the next corner and repeating. Leave by the double doors. Push the statue toward the door five times. Make the red weather vane point West. Grab everything and organize your inventory.BAZOOKA, EXPLOSIVE ROUNDSARMOR KEYHANDGUN, CLIP. LESSON ROOM ENTRYUse the LIGHTER On the fireplace, getting the 2ND FLOOR MAP. © 2021 GAMESPOT, A RED VENTURES COMPANY. CENTRAL CORRIDORAfter the scene, enter the door beyond where Wesker was shooting. Grab the MO DISK from the desk and leave. DRESSING ROOMTake the CLIP off the shelf past the sculpture. When you step back into the main hall, a cut scene plays. Top off your Flask. Leave through the blue door. Headup the short flight of stairs and when the camera angle changes, head through the door infront of you to access the graveyard. BEEHIVE PASSAGETurn left and go to the other door in this camera angle. Check the jewelry box. He's waiting to ambush you just off the frame. KEEPER'S ROOMTake the CLIP from the bed and examine the desk. Your gun should come up just as the first of two dogs appear. A zombie will come from the closet, you can attempt to dodge him or kill him and you may grab the battery from the closet. MAIN LAB ENTRYIf you waited for Barry and answered his questions in the caves, he will aid you in this cutscene.Otherwise you will be escorted to the lab. If you are not trying to obtain 100% items, do not walk any further past the body than is necessary to get the launcher or somebody will wake up to the smell of your delicious flesh. Go back and take the door beside the hallway using the lockpick. Once the curscene is finished, grab the wind crest and exit the room. WATER GATERun through the snakes again, through the pool and out the gate. Take the RED and GREEN HERBS and mix them. Run to the door on the other side. If you decided to proceed forward anyway, post-combat you'll find two Green Herbs at the end of the trail. On the far end of the balcony is a statue holding a Blue Gem. POWER MAZE 2Head down the hall and turn left at the fork and enter the door. MAIN HALL 2FRun across the way to the DINING ROOM 2F. There'll be a zombie in the corridor where you have to turn. Go ahead and proceed through the other door now and you'll be in the hall where Kenneth was killed around the corner. If you want to get the 2ND FLOOR MAP and some ammo, do this: If you want to skip it, do this:SUN CREST, BLUE JEWELHANDGUN, CLIPMOON CREST. After he's dead, go and grab the Stone and Metal Object and some Shotgun shells. Finally, we're out! EAST STAIRWAY 2FShoot the Hunter on the left as you come up then head around to the right and shoot the other one. Grab all of the herbs you can, combine them and leave the room. After you hit the switch under the woman, the wall will raise. No Damage walkthrough - Jill Lab Part 1 of 2; Best Ending.This walkthrough also shows you the best route for each area. Be sure you get the Square Crank (last item in the shack), which is off a little ledge by the item box. 2 and another with UMB NO. TROPHY ROOMThere are SHOTGUN SHELLS and MAGNUM ROUNDS on the shelf. BACK PASSAGEUse the other door on this wall. Be careful not to go too far into the room on the left as there is a zombie awaiting to ambush you. You'll be in a small room. PLANT ROOTS ROOMUse the V-JOLT on the plant's roots.Resume at CENTRAL CORRIDOR below. Keep shooting him (or avoiding him if you did not bring a weapon) and grab the ROCKET LAUNCHER that eventually drops. Walk a little toward the back and the big snake, Yawn, tries to eat ya. Before walking to the body, check the bench on the left for a hidden dagger. When you gain control of Jill, walk toward the camera. PRIVATE ROOMKill the zombies then use the MO DISK on the machine to get PASS CODE 01. Head down the elevator and into the … You'll also find a map of the Courtyard at the top of the stairs just before the room with the bed and typewriter. Check the paper on the wall and enter the MANSION STOREROOM. Leave. Don't be alarmed by the ambient jump scare. Pick up the MASTER KEY Wesker dropped and press the button on the computer next to the Tyrant tube. If you didn't follow the guide and obtain the Shotgun earlier, you can replace the Broken shotgun with the working Shotgun in the room in the East Wing. EMERGENCY TUNNELHead down the corridor. Go back to Main Entrance. CHRIS Go to hallway and see zombie. UNDERGROUND PASSAGE 2Use the door at the other end of the hallway. KITCHENRun to the door by the lockers if you had waited for Barry. Use the canteen to burn them. Remember the room past Richard (get the green herbs if you haven't)? BLACK TIGERSimply move out of the way of it's acid spray and shoot it. BACK PASSAGEEnter the door in the small offshoot hallway. 8.4 - Double Ammunition/Easier Advanced Mode. 001 BATHROOMDrain the bathtub and get the C. ROOM KEY. Keep it. ... Resident Evil . GUARDHOUSE GATEUse the radio in your inventory when you hear the beeping. To dodge them, simply pass the zombie near you as you enter, take the left side of the column around the corner, then the right side to get past the third.Take the brown door at the end. BOULDER ROOM 2Go back down the long hallway to the room with the other door. You'll be on a balcony. BRANCHED PASSAGEBarry will arrive if you waited for him a bit ago. Pick up the battery on the floor and place it back into the slot. Keep going and take the elevator down. Go West and you'll find a GARDEN MAP near a broken elevator. LARGE GALLERYPress the buttons beneath the paintings in the following order:1. After the cutscene, head east and use the double doors at the end. Run along the outer wall and enter the door. BACK PASSAGETake the door down the small hallway at the end. You'll see a corpse immediately in front of you. KITCHENWalk to the other side of the room and kill the zombie on the floor. ARMOR ROOMPush the statues onto the two grates in the floor, otherwise gas will get into the room. 4. Leave. But even if it does, it is not the end of the world. GUARDHOUSE ENTRYUse the door across he hall with 001 on a sign. WATER TANK ENTRYRun down the passage and use the double doors. Head upstairs and through the door. Continue forward in this hall and enter the first door to Jill's right. PRIVATE CORRIDORTake the door on the immediate left. Now run back out, and 2 zombies will crash through the window. After you give him the serum, go through the next room. Not the one where you found ammo. Make sure you have the MASTER KEY.Head up the ladder. You should be able to run right past them, but if they bite you, you could get poisoned. UNDERGROUND ENTRYGo down the hall and use the HEX CRANK on a little hole near a pit. WATER TANK ENTRYRun back to the ladder and grab the GREEN HERBS if required. It will be locked. You can bring a weapon of your choice.Head up the ladder. Now run straight, past the windows, until you see a door in the end. Push the statue to the gap in the balcony, then shove it off. Plot. Jill Valentine Walkthrough. ELEVATOR ENTRYGo to the door leading to the 'O' ROOM. Warning: Entering the previous hall from the opposite direction will result in a dog ambush. Exit through the blue double doors at the East end. MAIN HALL 2FYou get ACID ROUNDS after the scene. Shoot the zombie and now enter the door. 'C' PASSAGEGo past the first door and use the ARMOR KEY on the blue double doors. Retro game cheats for Resident Evil (PS1). Flip it over and examine it and you'll get the Sword/Mansion Key. FOUNTAINHead to the right. There is a battery pack on the table. Once you're in Trevor's Shack, there should be a typewriter and a box, and a Square Crank (explore the house to find these). Head into the hall and you'll find Kenneth's corpse. Turn out the lights. You will notice that there is a table with a wooden mount on it,  get the Wooden Mount on the lamp shelf and head right, dodging the zombie in the hall, and head through the door just past him. Push aside the statue on the left and take the three GREEN HERBS behind it and mix them all. There should be a zombie around the corner (also zombies from the previous room may try to break in). TERRACEGrab the BAZOOKA and optionally check Forest Speyer's body. Equip your HANDGUN and open the metal door nearby using the ARMOR KEY. Then you can go through the gate. Real Survival No Damage walkthrough - Jill Mansion Part 2 of 3; Best Ending Included. GUARDHOUSE ENTRYWalk past the hole with the statue and take the door. FALLSClimb down the ladder on the walkway between the pools. You will be in a "U" shaped hallway with pictures. Push the aquarium away, then push the bookcase into it's place. After you obtained the map, proceed through the right-hand side door. Then rush past and up the hall. VACANT ROOMThere is a CLIP on the shelf and some SHOTGUN SHELLS in the draw of the desk, accessed with your LOCKPICK.The BROKEN SHOTGUN is also here, but since you already have the SHOTGUN, it is useless. If you manage to get the dresser stuck, do not exit back to the hall but instead open the door on the right and head back to reset its location. Go around the piano and push the shelf so that you find the Moonlight Sonata Cover. 3- Enter hell hound room (where 2 hell hounds leap out of the window at you.) Leave. Put the chemical in the water pump and turn the handle to red. Gun him down since we will be accessing this room a few times later in the game. WINDING PASSAGEUse the double doors at the other end. Since we do not have the lighter yet, go ahead and keep the flask deposited. It will also be locked. Taking the Shotgun will trigger an obvious trap, there's no risk of death even if this guide hasn't been followed completely so go ahead and exit this room. PLANT 42The plant as a few attacks, one being a slap with it's vines, but you can avoid this by not getting close. Get the emblem and go into the next room. ... Jill Walkthrough Guide by MKim v.0.0.7 | 2000 | 152KB In-Depth Guides. Use the door on the East end of the hall. Congratulations! WATER GATEGo across the pool and take the lift down. Head into the hall and push the first dresser to find a Dagger. Bei mir war alles wunderbar. ATTIC ENTRYJill will pass out here if you were bitten during the fight/flight if you gave the SERUM to Richard. Go all the way down and place the Stone and Metal Object in the rightful place. DINING ROOM 1FYou can turn around and go back to the MAIN HALL 1F to speak to Wesker, but Jill will return to the DINING ROOM 1F afterward. UNDERGROUND ENTRYTake the door near the ladder. YAWNYou can either fight Yawn or avoid it.FIGHTGet some distance and use your Bazooka, especially using ACID ROUNDS. Mix UMB NO. Take the EXPLOSIVE ROUNDS from the cabinet. Unlock the door at the bottom of the stairs with the Sword Key and discard it, but don't go through the door since there is nothing valuable down there and you'll have to fight another zombie. CENTRAL CORRIDORRun back down the hallway to the next door. WEST STAIRWAY 2FKill the two zombies then head downstairs. Leave. Download Walkthrough Resident Evil 1 Ps1 Jill German Part 15 mp3 ukuran (3.6 MB), kicau mania Walkthrough Resident Evil 1 Ps1 Jill German Part 15 om kicau dari situs kicau.siburung.com untuk masteran full isian kicau mania(3.6 MB) Use the code 345 to get inside. Examine the button and a fake Armor Key will be added to your inventory. Once through these, you'll see another door on the left side of the screen. BACK PASSAGEEquip your BAZOOKA and go through the double doors. Head back down the hall and pick up the sparkling object for a HEX CRANK. Now turn and run out the same door, as there are Bees that will sting you if you don't. Backtrack to the Main Hall. There is a white book on the shelves with the V-JOLT REPORT.Place the RED BOOK in the shelf. Pick it up. STORE ROOMPush the stepladder forward until you can stand on the side with the steps. DINING ROOM 2FKill the zombies here. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Continue through the outdoor area until you see a body. Use the HEX CRANK on the hole twice and move the statue to the tile. Check the desk near the VISUAL DATA ROOM for the final MO DISK. WEST STAIRWAY 2FGo back into the DINING ROOM 2F. Grab the DOOM BOOK II out of the cabinet and leave. WEST STAIRWAY 1FEnter the MANSION SAVE ROOM. Return back to Richard. After draining the water, jump down and use the other small ladder to climb up. Leave. Check around the room for some ammo. MANSION SAVE ROOMOrganize your inventory.EMBLEM, CHEMICALSHOTGUNLeave. As you step back through the only exit into the tiny room, the ceiling will begin to drop. MANSION SAVE ROOMGrab the SERUM from the shelf. MAIN HALL 2FRun across the way and use the only door on the Western side. Inside is a Battery Pack and a Ribbon. UNDERGROUND PASSAGE 2Move around two corners and you will see two zombies, but you can just ignore them unless you want two GREEN HERBS. The mask is in the back, past the herbs. Either dodge about it or shoot it, then get the INK RIBBONS from the shelf. You'll use this fake key later to get the real Armor Key. If at all possible, do not go back through the door you just entered. Use the door by the entrance. Now, very quickly check the exit back into the hall. Go left at the fork and enter the double doors. ELEVATOR ENTRYKill the zombies and through the double doors on the far right side of the hallway. Unlock the door and leave. 'L' PASSAGERun past the spiders and use the other door. Push the statue East down the hallway, then South to cover a hole. WEST STAIRWAY 1FDodge the zombies if at all possible, but shoot one or two of them if you are afraid of getting bitten. CENTRAL CORRIDORGo right and run to the door at the very end. Head towards the bottom part of the "F" shaped of the room. Now go to the grandfather clock, and move the large hand twice in either direction, so it will read six o'clock. MANSION SAVE ROOMHeal up and organize your inventory.MAGNUM ROUNDS, HELMET KEYBAZOOKA, GRENADE ROUNDS (Any). You receive the LOCKPICK from Barry. WATER TANK ENTRY1) Turn the corner and push the box around the corner. 'O' ROOMTake the other set of double doors on the left. 'O' ROOMGo straight down the hallway and enter the first set of doors you see. Take the other door on the other side of the room. Examine your Golden Arrow and it will become an Arrowhead. Follow the hallway until you reach a door across from a pair of double doors and go inside. There is a FAX in a wall gap. You'll get the Shield Key. If you do, though, the crows will try to attack you, so quickly run back inside. Use the door across the hall from a door marked 001. WINDING PASSAGERun past the Hunter, then through the door on the left side of the hallway. Go back up and go through the first door on your left. Resident Evil Cheats und Tipps: Komplettlösung (Chris Redfield), Komplettlösung mit HD-Videoguide (Jill Valentine), Cheats, und 6 weitere Themen Go back downstairs, but be careful for the Hunter. MAIN HALL 2FGo right and to the 'C' PASSAGE. You may put away the Shotgun, you won't be needing it for a little while. Wait for the Yawn to enter the small area you are in and run out of the nook, running back to the open area. CENTRAL CORRIDORTake the black door at the end of the hall. 'C' PASSAGETake the door past the blue double doors. NOTE: There are SLIDES on the floor which you can view in a few minutes. Once you're inside, there will be a cut-scene. Reviews. Resident Evil – Guides and FAQs PlayStation . CENTRAL CORRIDORTake the door in the little offshoot hallway. Head down the hall and enter the leftmost of the two doors you'll see. Bad Ending (Jill 1) is a cutscene in Resident Evil, one of eight possible endings to the game.It is played if Barry Burton was lost at some point but Chris Redfield was freed. Now put them all on the left grave, and you get the Magnum! Be wary of a second zombie hiding just off frame to your left. TIGER STATUE ROOMUse the BLUE JEWEL on the tiger statue, receiving the WIND CREST. Get the RED JEWEL and leave the room. Mix UMB NO. NOTE: You can view the SLIDES on the projector on the table to see some of Umbrella's bio weapons. POWER MAZE 1Ignore the Chimeras. BACK PASSAGEHit the new enemy, a Hunter, with a shot from your BAZOOKA. Leave. Use the elevator. Fastest way is through the gate next to the last Death Mask you just picked up. This guide is for the Jill track. If you want the MAGNUM, you can get MAGNUM ROUNDS from the desk near where he was.Shoot the other zombie behind the bookcase and look at the SCRAPBOOK. Use the door at the West end of the hall. If not, skip it. Immediately switch back to direct control, count to three, and then hit your auto-aim. Just press the action button on the halved-heart sides for first Death Mask. Raise your gun and shoot until he drops once. 'C' PASSAGEEnter the door on the right after the blue doors. You can also play as Chris. Notify me about new: Guides. Run down the hall and to the WEST STAIRWAY 1F. Unlock the door to the left of the stairs using the ARMOR KEY. ALL RIGHTS RESERVED. ENRICO ROOMAfter the scene, you can search Enrico twice for a CLIP. You've completed Jill Mansion. You have completed the game! MAIN HALL 1FA cutscene will automatically take you to the DINING ROOM 1F. Grab the Dagger from bath and leave the room. Turn around and return to Barry. Push it to the open rail and then off the balcony's edge so it breaks on the floor below you. Best ending. Return back to the hall you just came from. WATER TANKGo right and enter the first door. Take the double doors. Once past him, head to the right-hand door. Now you need to head through the double doors.
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